Tuesday, November 26, 2013

One Day Of Development

Would you like to know what I get up to on a sample day? Specifically, a day leading up to the demo's full public release? Well, you're in luck! Here's a list of what I got done on Monday, Nov. 25th.

Remove "Work In Progress" bar
Change "Design Demo" to "The Demo Version!"
Add Web link
Add twitter link
Add blogger link
Add Facebook link
Add Steam link

Add Steam link
Adjust position of "quit for real button"
Change release date

Remove Bar crown
Fix button positions to be proportional to screen

Test deeper shadows, less ambient light (ambient from 51 to 25, angle prev. at rot. 50, 147, -3 now sharper)
Fix broken textures of castle

Destroy stars and checkmate ribbon so they don't block "you unlocked" screen
Create high spaces for Granary
Debug Commands only enabled if UIO is pressed together
Add debug mode to show cursor position

Pawn King disappears after Checkmate [can't repro in debug environment?] [posted on forums]
Identify odd "speck" in lower left quadrant, visible in Harbor 1 [menu camera was not excluding board spaces]
allowPlayerKingToMoveIntoCheck not checked when entering state Turn Start
Sliding pieces not checking number of pieces between themselves and target when tested by CanCapturePieceIfOtherPieceMovesToXY
Enrage tutorial: bishop is not re-selected
After a piece has been enraged and moved, it can't be deselected if selected later in the game
Upgrade tutorial: could not select pawn

Update intros for Act 2 and Act 3
Update summaries for all three acts
Update "About" text for Abilities and Magic
Upgrade tutorial: eliminate "captures create energy"
Update text for all four tutorials
Enrage tutorial: change "granary" to act 3

Find or create Star sound
Find or create Checkmate sound
Find victory music
Find defeat music
Add Star sound
Add Checkmate sound
Add victory music
Add defeat music
Add Execute music intro (same as tutorial)
Reduce volume of spell casting
Add sound effects to Granary Menu
Add sound effect to "To Battle"
Add sound effect to vignette fade before battle

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