Friday, November 8, 2013

Chess Heroes News: November 8, 2013

BAM! It's update time, sucka!
At this time tomorrow, Corey (the musician) and I will be driving back from iFEST in Seattle. That's three public showings in three months, and it's pretty amazing to be in the middle of it all.

I've also been extremely active in the local business community, working with local game developers and entrepreneurs. I'm sowing seeds, basically, and what will pop up? I don't know, but I believe it will be good!

These expos and outreach programs carry a heavy cost. Since we're in November and Act 1 isn't ready yet, you can tell just how much of a hit my schedule has taken. However, the upside is more time on foundations, and making the game as widely appealing as possible.

So when's the game coming out?

November is now the month the demo will be released. After that will come an IndieGogo campaign for pre-orders, then a full release of Act 1 in December or January.

Oh yeah. I ran the game on an iPhone this week. Want to see what it looks like?

Pretty much the same, minus the shadows!
The game looks and plays brilliantly, even on the tiny screen. Along with a very, very consistent request people have made ("I want to play this on a tablet!"), these results have cemented my decision to not only support Windows, OS X, and Linux, but iOS and Android as well. While it will ALSO have an impact on my schedule, I can't afford to "leave money on the table," as it were!

Big thanks to Unity for making that possible. =)

What's new this week?

Along with the iOS build, I added full support for Check and Checkmate (which was waaaay deeper than I thought it would be). This satisfies a consistent request from chess teachers. I included a toggle as well, so I'm not tied down as a designer.

I also added "victory stars" for your performance in each scenario. This is another feature people have asked for, and -- silly as it sounds -- it really brings home the idea that it's becoming more of a "real" game.

New website! New website. Soooo much better than the old website. Check it out!

Finally, I realize I haven't been doing a good job keeping this blog up to date. I now have a Friday newsletter I e-mail "shareholders" (aka indie game dev support group), and that will help me keep this site fresh as well.

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