This is it! Chess Heroes has taken its first steps into the wild!
I compiled a list of 60 people whose opinion I trust and respect, and sent them links to the game today. This is a big step for me. It's sort of like the first time you leave your child at someone's house. If they get back in one piece and everybody's smiling when it's over, I'll call that a success. Until then, I'll be in a corner, gnawing on a frozen towel for comfort.
And reading this tweet, over and over:
@Oreganik Wow, Chess Heroes is so similar to a dream game of mine that exists only on notebook paper. Looking awesome!
— Christer Kaitila (@McFunkypants) September 17, 2013
Christer "McFunkypants" Kaitila is a bad-ass indie developer who consistently crushes it with game jam entries, and hosts a few of his own, including #onegameamonth. (Which I totally signed up for then immediately bailed on, due to hurricane levels of WTF in my life) His support means a lot to me, and he sent back some excellent feedback that -- no joke -- deeply altered some of the core level design concepts of Chess Heroes.
I also got help this week from Jon and Jon (Jon Rush of Battlecry Studios and Jon Heiner of Realta Entertainment), who helped me solve a texture problem that was bugging me.
All I can say is, developing a game by yourself just means you get the biggest credit on the box. There's no way I'd ever be able to do this alone.