A wee bit blurry. Sort of how we felt after eight hours of talkin'! |
When we arrived, the navigator voice stated our destination was on the left. We looked to the left. It was a demolished building. Uh oh!
After a laugh and few choice words for modern computational touchtronic navigational assistance, we figured it all out and were set up not thirty minutes later.
The folks running the show were great (thanks for the help, Terry!), and Chess Heroes won a bunch of new fans. There was one hair-pulling incident, involving a special chess piece that would disappear and break the game. And it only happened on the Windows version! Ah well. Something to ponder before the demo goes live!
Corey noted that the people who "got it" the most were kids and other game designers who were at the show. For kids, the accessible nature of the game was a big plus, and the animations really made an impact (especially the Rook shooting the Pawn!).
The Rook's special move never failed to make a smile! |
This young man raised his arms in victory and shouted "FOR NARNIA!" We did not correct him. =) |
Finally, there were the normal gamers who just got hooked and would not stop playing, even retrying certain scenarios over and over until they won.
It took him ten tries to beat this scenario. Far from being frustrated, he voted us best in show! |
- Kids and game designers will be our biggest fans.
- It's easy to dismiss the game until you play it (and then you can't stop).
- Therefore, I have a serious marketing problem on my hands!
I also heard (from the fine folks at Zachtronics) that the name of the game might be a liability. It's chess, but not chess. There are no "heroes" with capes and swords. Sort of like how their game Spacechem was neither about a) Space or b) Chemistry, and that was not a good name for the (excellent, well-designed) game! Something to think about, surely.
Also from the Zachtronics camp was a suggestion to make a sequel in space. Little did she know... that was the plan! =) [but first, ship version one!]
Also from the Zachtronics camp was a suggestion to make a sequel in space. Little did she know... that was the plan! =) [but first, ship version one!]
Before I wrap up, I want to give a quick shout out to the lovely indie devs of Seattle I'm slowly getting to know, as I somehow end up there every other month or so:
- The whole crew from Zachtronics, creators of Spacechem and Ironclad Tactics [winner for best design]
- Jaime Fristrom of Happion Labs, creator of Energy Hook
- "Cash" [heh] and the crew at Stone Monkey Studios, creators of CityQuest
- The brothers behind Bullet Explosion
- Ty Taylor, one of the creators of The Bridge [winner for best art]
- The fine folks at Sunbreak Games, creators of Buddy & Me [winner: the People's Choice!]
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