The Oreganik Dev Blog
Wednesday, July 24, 2013
Dev Notes: On to art!
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Today, the Chess Heroes demo reached a milestone: functionally complete! "All" that remains is the art pass, scenario fun pass, th...
Saturday, July 20, 2013
Chess 2.0 ???
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Well, this is ironic. I have a history, well known to my friends, of coming up with original ideas, starting work on it, then seeing an an...
Thursday, July 18, 2013
Dev Notes: Approaching Feature Complete!
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The past two days have been a bit slow. I've had to spend time working on the business plan for Oreganik LLC, and I've been going ba...
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Wednesday, July 17, 2013
Unity: Detecting a Cursor over an Object
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Many indie games feature a single avatar moving through a world. (If I've already lost you, Mario is an avatar, because you control his...
Tuesday, July 16, 2013
Dev Notes: Cursors!
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Having hammered the menu aesthetic into a cohesive form, it was time to fall upon the actual gameplay interface, and knock that into place....
Friday, July 12, 2013
Indie Spotlight: Tower of Guns
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Indie Spotlight TOWER OF GUNS You may not have an overwhelming drive to fashion an interactive experience in which you created all ...
Thursday, July 11, 2013
Dev Notes: Menu Flow
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The concept of "Flow" is a state people can enter when they are completely immersed in their work, fully engaged at such a level ...
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